Arcade Guide
Pac-Man Ghost AI: Work Out the Next Target
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
More than a game list
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Practical explanations, worked examples, and sources. Free to read.
Arcade Guide
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
Arcade Guide
Use the idle loop to identify instructions, demo play, scoring, and sound settings—with a repeatable observation sheet.
Arcade Guide
Separate title, region, revision, hardware, and controls. A worked catalogue example shows what each field can—and cannot—prove.
Fresh every 24 hours
17 Sep 2026 · Three games chosen for Visitor access
Sports1983
Outmanoeuvre the opposition, time each pass and attack, and build a winning score before the contest reaches its finish.
Maze1982
Navigate Zzyzzyxx up and down rows of moving bricks, collecting gold helmets and presents to evade rattifers while chasing Lola's affection.
Maze1976
Navigate your solid line around the maze, avoiding collisions and outlasting opponents by cornering them near the edges of the screen.
Latest News · 06 Sep 2026
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
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Beyond the high score
From laboratory experiments to neon-lit halls and the cabinets that changed popular culture.
Travel through time → OPEN THE CABINETSee how original ROMs, browser emulation, responsive controls, and a guarded deployment fit together.
Look behind the screen → THE NUMBERSExplore the collection by year, maker, and genre—and see what players are enjoying right now.
View the scoreboard → PLAYER ONE, READYKeyboard, touch, fullscreen, sound, save states, and the answers that get you back into the game.
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