Arcade Guide
Pac-Man Ghost AI: Work Out the Next Target
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
More than a game list
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Practical explanations, worked examples, and sources. Free to read.
Arcade Guide
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
Arcade Guide
Use the idle loop to identify instructions, demo play, scoring, and sound settings—with a repeatable observation sheet.
Arcade Guide
Separate title, region, revision, hardware, and controls. A worked catalogue example shows what each field can—and cannot—prove.
Fresh every 24 hours
01 Nov 2026 · Three games chosen for Visitor access
Shooter1981
Guide your tank through layers of mines and bushes while evading pursuing enemies; aim for the final boss, the formidable Super Tank.
Shooter1978
Bomb wave after wave of stationary enemies and objectives from your bomber's position, aiming high to avoid ground defenses while dodging occasional air patrols.
Driving1976
Thread past traffic and trackside hazards, balancing speed with precise steering to reach each checkpoint before time expires.
Latest News · 06 Sep 2026
A worked tile example explains the four ghost targets, Inky’s vector, and the difference between a target and a route.
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Beyond the high score
From laboratory experiments to neon-lit halls and the cabinets that changed popular culture.
Travel through time → OPEN THE CABINETSee how original ROMs, browser emulation, responsive controls, and a guarded deployment fit together.
Look behind the screen → THE NUMBERSExplore the collection by year, maker, and genre—and see what players are enjoying right now.
View the scoreboard → PLAYER ONE, READYKeyboard, touch, fullscreen, sound, save states, and the answers that get you back into the game.
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